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Super Powereds - Random Variant Human Generator
August 18, 2017
6:36 pm
Forum Posts: 3
Member Since:
August 15, 2017
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This about generating a Variant Human within the boundaries of the Super Powereds world:

1: Only one core power.(You can have all the auxiliaries that are listed however.)

2: You can have Omni or Omni-esque powers but no one can be unbeatable. So every power must have a limitation to it.

3: Supers Are Protected From (And Capable With) Their Powers.(Ex: You can't teleport yourself inside of an object.)

How To Make Your Power:
1)Use the top link.

2)Roll a 1D2, or flip a coin, to determine whether or not you need to shift into a different form.(1: Non-Shifter 2:Shifter.) Physiology powers are Shifter by default unless explicitly stated otherwise.

The rest of these will depend heavily on what kind of power you get.

3)Roll a 1D3 to determine whether or not your power is internal, external, or both.(1:In 2:Ex 3:Both)

3)Roll a 1D20 to determine range( Nat1: Touch based, 2-19:10s of Meters, Nat20: Adaptable Range)

4)Roll a 1D4 for your type of energy manipulation(1:Constructs 2:Blaster 3:Emitter(Waves) 4:All)

5)Roll a 1D20 for how many creatures you can summon(Nat20: Adaptable and ever increasing.)

6)Unless power is explicitly stated to be incapable of increasing damage potential(NTC); Roll a 1D4 for your Damage rating(1: Standard 2: Demolition 3:Manhattan 4: Armageddon)

Focus(Focus is the discipline of turning inward to draw power and precision from within. It is the discipline most likely to reveal if you have any secondary abilities that have flown under the radar.)
Close Combat
Control(Focuses on using you power for manipulation of the environment. A reality warper would be encouraged to take this major.)


NTC: Non-threatening Combatant: Variant humans who have the same propensity of damage as a regular human.

Standard: The Standard Class covers those who are capable of inflicting significant damage and can be a danger to life but are not a threat to a large-scale area.

Demolition: The Demolition Class covers those who, if left unchecked, could level entire city blocks.

Manhattan: The Manhattan Class covers those who are capable of inflicting damage of similar impact and scale to a nuclear bomb.

Armageddon: The Armageddon Class is the final and highest-ranking position of the damage rating. Those under this category are capable of destruction on a global scale.

Variant Human Bio:

Height and Weight:
Body Type:
Power description:
Damage Rating:

Name: Malachi Norbert
Alias: Seismic
Age: 26
Height and Weight: 5' 7" and 160 lbs
Body Type: Lean
Power Des:, Shifter(2), Adaptable Range(20)
Specialty: Control
Damage Rating: Armageddon
Weakness: All terrain I manipulate will revert back to it's original state in 5mins.

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